In Siralim 2, you can use 'Skin' items to change the way your creatures look. These changes are only cosmetic, and do not otherwise affect gameplay. This DLC grants you an infinite number of every skin in the game. You can view all the skins by visiting the Transmogrification Pedestal. What platforms will Siralim Ultimate be released on? Steam (Windows, Mac, Linux), iOS, Android, Nintendo Switch, PlayStation 4, and Xbox One. How much will it cost? I haven't decided on this yet. It will either be $14.99 USD or $19.99 USD on Steam.
Want to contribute? In Siralim 2, Menu > Library > Compendium of Spells has all the info you'll need once you've discovered a gem to add it to the list below.
Name | Class | Mana Cost | Description |
---|---|---|---|
Acid Rain | Chaos | 22 | Enemies take a moderate amount of damage and lose a large amount of Defense. |
Affliction | Chaos | 16 | Enemies are afflicted with a random debuff for 3 turns. |
Aftermath | Chaos | 12 | Target is afflicted with Vulnerable for 1 turn, then the caster attacks the target 3 times for 35% normal damage. |
Anger | Chaos | 12 | Target creature's Attack is set equal to its Intelligence, and then it loses 50% Defense and its Intelligence is set to 1. |
Blastar Punch | Chaos | 13 | Target takes a large amount of damage and is afflicted with Scorn for 3 turns. |
Chaos Bolt | Chaos | 14 | Target takes a moderate amount of damage that ignores 50% of its Defense. |
Chaos Channeling | Chaos | 14 | Target is afflicted with 3 random debuffs for 3 turns. |
Chaos Inoculation | Chaos | 11 | Target's debuffs are removed and given to enemies at random. |
Chaos Mastery | Chaos | 12 | Your creatures gain Critical for 3 turns. |
Chaos Orbs | Chaos | 12 | Target's spells are sealed for the rest of the battle. |
Chaos Rift | Chaos | 20 | Your creatures gain a random trait for the rest of the battle. |
Cloud of Embers | Chaos | 16 | Enemies take damage based on how low they are on the Action Queue. The lower their position, the more damage they take. |
Crush Punch | Chaos | 14 | Target takes a large amount of damage and loses a large amount of Defense. |
Fiery Gleam | Chaos | 11 | Target is afflicted with Burn and Blind for 5 turns. |
Fireball | Chaos | 13 | Target takes a moderate amount of damage and is afflicted with Burn for 3 turns. |
Firestorm | Chaos | 14 | Enemies take a moderate amount of damage and are afflicted with Burn for 3 turns. |
Flame Enchantment | Chaos | 14 | Target gains Multistrike for 3 turns. |
Flame Lash | Chaos | 11 | Your creatures gain Multistrike for 3 turns but lose 50% Attack. |
Flamestrike | Chaos | 16 | Enemies take a small amount of damage. This spell casts a number of times equal to the amount of enemies that are afflicted with Burn. |
Hell Forge | Chaos | 13 | Target gains Taunt and Splash for 5 turns. |
Hellcry Punch | Chaos | 14 | Target takes a large amount of damage and is afflicted with Curse for 3 turns. |
Immolation Aura | Chaos | 10 | Your creatures gain Splash for 2 turns. |
Implosion | Chaos | 10 | Target takes a small amount of damage, multiplied by the number of buffs it has. |
Infernal Charge | Chaos | 11 | Target attacks a random enemy for 100% extra damage. |
Inferno | Chaos | 8 | Extends the duration of the enemies' Burn debuff by 1 turn and increases the debuff's potency by 100%. |
Molten Armor | Chaos | 9 | Target gains Shell and 30% Attack. |
Molten Wall | Chaos | 18 | Your creatures gain a moderate amount of Attack and Defense. |
Morph: Chaos | Chaos | 6 | Your creatures' classes become Chaos until the end of battle. |
Pandemonium | Chaos | 8 | Shuffles the Action Queue. |
Panic Attack | Chaos | 19 | Each of your creatures attack a random enemy for 50% normal damage. |
Planets | Chaos | 19 | Enemies take a large amount of damage. |
Raze | Chaos | 6 | Enemies take damage equal to 2 turns of their Burn debuff. |
Redirection | Chaos | 12 | Target gains a moderate amount of Defense and provokes. |
Sabotage | Chaos | 10 | Target attacks the caster 3 times for 5% normal damage. These attacks cannot be dodged, and always deal at least 1 damage. |
Savage Roar | Chaos | 10 | Your creatures gain a large amount of Attack and lose a large amount of Defense. |
Scourge Death | Chaos | 14 | Target takes a small amount of damage, or massive damage if the target is a Death creature. |
Split Punch | Chaos | 14 | Target takes a large amount of damage and is afflicted with Bleed for 3 turns. |
Summon Chaos | Chaos | 8 | Summons a random Chaos creature to fill an empty creature slot. The summoned creature has the same Gene Strength as the caster, random Spell Gems, and has a large stat bonus. |
Vilify | Chaos | 5 | Enemies are removed from their defending and provoking stances. |
Volcano | Chaos | 28 | Enemies take a large amount of damage and are afflicted with Burn for 3 turns. |
Warp Reality | Chaos | 10 | Target's Barrier shatters, dealing damage to the target equal to 200% of the Barrier's absorption. |
Animate Dead | Death | 8 | Summons random Death creatures to fill your empty creature slots. The summoned creatures have the same Gene Strength as the caster, random Spell Gems, and have higher stats than normal creatures. |
Annihilate | Death | 16 | Enemies take a small amount of damage, or a massive amount of damage if they are afflicted with a debuff. |
Blood Shield | Death | 6 | Target takes a large amount of damage and gains 150% of the damage taken as a Barrier. |
Bone Armor | Death | 12 | Target gains a large amount of Defense and Speed. |
Corpse Explosion | Death | 13 | Enemies take a small amount of damage for each dead enemy. |
Corruption | Death | 8 | Target is afflicted with Blight for 5 turns. |
Damnation | Death | 16 | Enemies are afflicted with Curse for 2 turns. |
Dark Enchantment | Death | 14 | Target gains Multicast for 3 turns. |
Dark Ritual | Death | 13 | Target creature is killed, and the caster gains 50% of its Attack and Speed. |
Dark Whispers | Death | 16 | Your creatures gain Multicast for 3 turns but lose a massive amount of Intelligence. |
Death Siphon | Death | 7 | Target creature is killed, and the caster gains 50% of its Attack, Intelligence, Defense, Speed, and Current and Maximum Health. |
Decay | Death | 8 | Target's artifact is ignored for the rest of the battle. |
Defile | Death | 10 | Enemies are afflicted with Poison and Blight for 5 turns. |
Devour | Death | 15 | Caster steals a large amount of Attack, Intelligence, Defense, and Speed from the target. |
Enfeeble | Death | 12 | Target loses a large amount of Attack. |
Finger of Death | Death | 23 | Target takes a massive amount of damage. |
Ghoul's Grip | Death | 8 | Target takes a large amount of damage and is afflicted with Snare. |
Graft Bone | Death | 9 | Target creature takes a moderate amount of damage and gains Defense equal to 200% of the damage taken. |
Horrify | Death | 20 | Target loses a large amount of Attack and Defense. |
Morph: Death | Death | 6 | Your creatures' classes become Death until the end of battle. |
Murder of Crows | Death | 12 | Random enemies take a moderate amount of damage continuously. After each enemy takes damage, the spell has a 35% chance to end. |
Necromantic Armor | Death | 18 | Your creatures gain a moderate amount of Defense and Speed. |
Necrosis | Death | 19 | Enemies take a moderate amount of damage. 50% of the damage is based on the caster's Speed instead of Intelligence. |
Night Sword | Death | 13 | Target takes a moderate amount of damage and the caster steals 30% of its Mana. |
Nightmare | Death | 18 | Target takes a moderate amount of damage and is afflicted with Sleep. |
Parasites | Death | 13 | Enemies are afflicted with Blight and Leech for 5 turns. |
Pestilence | Death | 13 | Enemies spread 1 of their debuffs to all other enemies for 1 turn. |
Poison Gas | Death | 13 | Enemies are afflicted with Poison for 5 turns. |
Purgatory | Death | 8 | Target is sent to the bottom of the Action Queue. |
Rain of Blood | Death | 14 | Enemies are afflicted with Bleed for 5 turns. |
Rapture | Death | 23 | Enemies take a massive amount of damage and are afflicted with Weak and Vulnerable for 3 turns. |
Scourge Life | Death | 14 | Target takes a small amount of damage, or massive damage if the target is a Life creature. |
Shadow Infusion | Death | 14 | Target gains a large amount of Attack and Speed. |
Soul Harvest | Death | 13 | Caster steals a small amount of Intelligence from all enemies. |
Soul Sacrifice | Death | 7 | Your creatures give and take Health from each other until they all have the same amount. The damage and healing done by this spell is affected by traits and other effects. |
Sudden Death | Death | 16 | Target is killed, and enemies take damage equal to 25% of its Current Health. |
Summon Death | Death | 8 | Summons a random Death creature to fill an empty creature slot. The summoned creature has the same Gene Strength as the caster, random Spell Gems, and has a large stat bonus. |
Terror | Death | 14 | Target loses a large amount of Defense and is afflicted with Weak for 5 turns. |
Unholy Augmentation | Death | 16 | Your summoned creatures gain a large amount of Attack, Intelligence, Defense, Speed, and Current and Maximum Health. |
Unholy Confessions | Death | 18 | Your creatures gain a moderate amount of Intelligence. |
Unholy Frenzy | Death | 8 | Your creatures gain Berserk for 1 turn. |
Vampirism | Death | 8 | Your creatures gain Leech for 5 turns. |
Wormrot | Death | 19 | Enemies are afflicted with Weak and Vulnerable for 3 turns. |
Blistering Radiance | Life | 32 | Enemies take a large amount of damage and are afflicted with Scorn for 1 turn. |
Breath of Life | Life | 21 | Target recovers 100% Health, even if it is dead. |
Charm of Life | Life | 18 | Your creatures gain a moderate amount of Current and Maximum Health. |
Cloud Beam | Life | 13 | Random enemies take a small amount of damage continuously. After each enemy takes damage, the spell has a 20% chance to end. |
Consecration | Life | 13 | Enemies take a small amount of damage and the caster recovers a large amount of Health. |
Determination | Life | 10 | Your creatures gain a large amount of Defense, and Current and Maximum Health. |
Divinity | Life | 29 | All creatures are resurrected, recover 100% Health, and their buffs and debuffs are removed. The Action Queue is shuffled. |
Enlightenment | Life | 10 | Target loses a large amount of Attack and gains a large amount of Intelligence. |
Equality | Life | 22 | Target's stats become equal to its highest stat. |
Evangelism | Life | 17 | Target gains Mend, Grace, and Ward for 3 turns. |
Fist of Heavens | Life | 22 | Target takes a massive amount of damage. |
Guardian Force | Life | 17 | Your creatures defend. |
Healing | Life | 6 | Target recovers a moderate amount of Health. |
Heaven's Fury | Life | 14 | Target loses a large amount of Maximum Health. |
Heaven's Thunder | Life | 13 | Target takes a moderate amount of damage and is afflicted with Silence for 3 turns. |
Holy Armor | Life | 6 | Target gains a Barrier that absorbs a large amount of damage. |
Holy Bulwark | Life | 13 | Your creatures gain a Barrier that absorbs a moderate amount of damage. |
Holy Enchantment | Life | 18 | Target recovers a large amount of Health and gains a Barrier that absorbs damage equal to the amount of Health recovered. |
Holy Explosion | Life | 19 | Enemies take a moderate amount of damage. |
Holy Protection | Life | 11 | Your creatures gain Shell. |
Holy Smite | Life | 6 | Target takes a small amount of damage and the caster recovers a small amount of Health. |
Humility | Life | 19 | Target's stats become equal to its lowest stat. |
Judgement | Life | 16 | Enemies are killed if they are dying. |
Lionheart | Life | 12 | Target gains a large amount of Attack and Defense. |
Major Healing | Life | 10 | Target recovers a large amount of Health. |
Major Resurrection | Life | 16 | Target is brought back to life with a large amount of Health. |
Minor Healing | Life | 2 | Target recovers a small amount of Health. |
Minor Resurrection | Life | 5 | Target is brought back to life with a small amount of Health. |
Morph: Life | Life | 6 | Your creatures' classes become Life until the end of battle. |
Protect | Life | 0 | Target gains Protect for 5 turns. |
Reincarnation | Life | 20 | Target is killed, then brought back to life with a large amount of Health. |
Requiem | Life | 27 | Your creatures are brought back to life with a moderate amount of Health. |
Resurrection | Life | 11 | Target is brought back to life with a moderate amount of Health. |
Righteous Storm | Life | 14 | Enemies take a small amount of damage and lose a small amount of Attack. |
Sacred Ground | Life | 16 | All creatures are afflicted with Scorn for 3 turns. |
Scourge Nature | Life | 14 | Target takes a small amount of damage, or massive damage if the target is a Nature creature. |
Serendipity | Life | 16 | Your creatures gain Critical and Grace for 3 turns. |
Starfire | Life | 19 | Enemies take a moderate amount of damage and are afflicted with either Scorn of Silence for 1 turn. |
Stasis Sword | Life | 16 | Target takes a large amount of damage and is afflicted with Stun for 1 turn. |
Summon Life | Life | 8 | Summons a random Life creature to fill an empty creature slot. The summoned creature has the same Gene Strength as the caster, random Spell Gems, and has a large stat bonus. |
True Light | Life | 24 | Your creatures gain a large amount of Defense, and enemies lose a large amount of Defense. |
Antidote | Nature | 14 | The duration of your creatures' debuffs is reduced by 1 turn, and they recover a small amount of Health for each debuff. |
Chain Lightning | Nature | 21 | Deals a large amount of damage to the target, then bounces to each of the target's allies at random. The damage is reduced for each bounce. |
Dust Cloak | Nature | 10 | Your creatures gain Invisible for 1 turn but are sent to the bottom of the Action Queue. |
Earth Enchantment | Nature | 15 | Target gains Taunt for 5 turns, and a large amount of Defense. |
Earthen Embrace | Nature | 13 | Target recovers a moderate amount of Health and gains a Barrier that absorbs damage equal to 100% of the amount healed. |
Earthen Spike | Nature | 12 | Target takes a small amount of damage, or massive damage is the target is defending. |
Elemental Barrier | Nature | 10 | Target gains a Barrier that absorbs damage equal to 50% of its Defense. |
Elemental Guard | Nature | 13 | Your creatures gain a Barrier equal to 20% of their Defense. |
Empower | Nature | 5 | Target gains Critical for 10 turns. |
Entangle | Nature | 10 | Each enemy has a 50% chance to be afflicted with Snare. |
Frost Enchantment | Nature | 16 | Target gains Protect for 5 turns, and a large amount of Intelligence. |
Fury Swipes | Nature | 16 | Target attacks random enemy creatures 5 times. Each attack deals 25% normal damage. |
Germinate | Nature | 12 | Target is afflicted with Snare and Poison for 5 turns. |
Giant's Strength | Nature | 14 | Target gains a massive amount of Attack. |
Ice Bolt | Nature | 13 | Target takes a small amount of damage and is afflicted with Frozen. |
Iron Skin | Nature | 13 | Target gains a massive amount of Defense, but loses a moderate amount of Speed. |
Lightning Strike | Nature | 12 | Target takes a small amount of damage, or massive damage if the target is provoking. |
Metamorphosis | Nature | 10 | Target's health is set to a random amount between 1% and 100%. |
Morph: Nature | Nature | 6 | Your creatures' classes become Nature until the end of battle. |
Muster | Nature | 17 | Target gains Leech and Mend for 5 turns, and a large amount of Attack. |
Nature's Blessing | Nature | 7 | Your creatures' buffs gain 3 turns of duration. |
Nourish | Nature | 10 | Your creatures gain Mend for 8 turns. |
Nutrition | Nature | 10 | Removes one of the target's debuffs. If a debuff was removed, heal the target for a large amount of Health. |
Petrify | Nature | 10 | Target is afflicted with Stun for 1 turn. |
Refresh | Nature | 4 | Target is cleansed of all its debuffs. |
Sandstorm | Nature | 21 | Enemies take a moderate amount of damage and are afflicted with Blind for 3 turns. |
Savage Spores | Nature | 18 | All the creatures on the battlefield become Berserk for 3 turns. |
Scourge Sorcery | Nature | 14 | Target takes a small amount of damage, or massive damage if the target is a Sorcery creature. |
Shellbust | Nature | 10 | Reduces target's Defense by a moderate amount and deals damage equal to 200% of the amount reduced. |
Smoke Bomb | Nature | 10 | Enemies are afflicted with Blind for 3 turns. |
Snowstorm | Nature | 22 | Enemies take a large amount of damage and have a 30% chance to be afflicted with Frozen. |
Stone Skin | Nature | 11 | Target gains a massive amount of Current and Maximum Health, but loses a moderate amount of Attack. |
Summon Nature | Nature | 8 | Summons a random Nature creature to fill an empty creature slot. The summoned creature has the same Gene Strength as the caster, random Spell Gems, and has a large stat bonus. |
Tsunami | Nature | 22 | Enemies take a moderate amount of damage and lose a large amount of Speed. |
Water Enchantment | Nature | 14 | Target gains Splash for 5 turns, and a large amount of Attack. |
Web | Nature | 6 | Target is afflicted with Snare. |
Whirlwind | Nature | 19 | Enemies take a moderate amount of damage that ignores 30% of their Defense. |
Wild Growth | Nature | 12 | Target gains Mend for 5 turns, and a large amount of Maximum Health. |
Wind Enchantment | Nature | 16 | Target gains Grace for 5 turns, and a large amount of Speed. |
Wrath of Nature | Nature | 13 | Your creatures gain a moderate amount of Attack. |
Arcane Enchantment | Sorcery | 10 | Target gains Ward and Arcane for 5 turns. |
Blur | Sorcery | 9 | Your creatures gain a moderate amount of Speed. |
Confusion | Sorcery | 8 | Each enemy has a 50% chance to be afflicted with Confused for 3 turns. |
Counterspell | Sorcery | 10 | Target takes a small amount of damage. The amount of damage is increased based on the amount of Mana the target is missing. |
Crystal Spears | Sorcery | 11 | Target takes a moderate amount of damage and is afflicted with Bleed for 3 turns. |
Dense Fog | Sorcery | 11 | Each enemy has a 50% chance to be afflicted with Sleep. |
Dispel | Sorcery | 6 | Target's buffs and debuffs are removed. |
Extinguish | Sorcery | 6 | Kills the target if it is dying. |
Flash Freeze | Sorcery | 13 | Each enemy has a 50% chance to be afflicted with Frozen. |
Frost Armor | Sorcery | 10 | Target gains Shell and 30% Defense. |
Frost Rampart | Sorcery | 7 | Your creatures gain Protect for 3 turns. |
Gravity | Sorcery | 18 | Enemies take damage based on how high they are on the Action Queue. The higher their position, the more damage they take. |
Haste | Sorcery | 15 | Target gains a massive amount of Speed. |
Icewolf Bite | Sorcery | 20 | Target takes a large amount of damage and is afflicted with Frozen. |
Identify Creatures | Sorcery | 0 | Allows you to see the enemies' health percentages. |
Invisibility | Sorcery | 4 | Target gains Invisible for 1 turn. |
Jinx | Sorcery | 10 | Each enemy is afflicted with Curse for 3 turns. |
Magic Missile | Sorcery | 0 | Target takes a small amount of damage. |
Magic Suppression | Sorcery | 20 | Each enemy is afflicted with Silence for 1 turn. |
Mana Leak | Sorcery | 10 | Enemies lose 20 Mana. |
Mass Dispel | Sorcery | 14 | All the creatures on the battlefield lose their buffs and debuffs. |
Mind Blast | Sorcery | 13 | Target takes a moderate amount of damage and is afflicted with Stun for 1 turn. |
Mind Control | Sorcery | 11 | Target attacks one of its allies for 50% normal damage. |
Mind Crush | Sorcery | 13 | Target loses a moderate amount of Intelligence and is afflicted with Sleep. |
Mind Storm | Sorcery | 18 | Each enemy takes a small amount of damage and has a 50% chance to be afflicted with Stun for 1 turn. |
Mind Tricks | Sorcery | 10 | Target attacks itself for 50% normal damage. |
Morph: Sorcery | Sorcery | 6 | Your creatures' classes become Sorcery until the end of battle. |
Psionic Blast | Sorcery | 14 | Target takes a moderate amount of damage and is afflicted with Weak for 5 turns. |
Rabid Dementia | Sorcery | 13 | Target gains Berserk and attacks a random enemy. |
Scourge Chaos | Sorcery | 14 | Target takes a small amount of damage, or massive damage if the target is a Chaos creature. |
Shatter | Sorcery | 12 | Target takes a small amount of damage, or massive damage if the target is Frozen. |
Spectral Swords | Sorcery | 10 | Target takes a moderate amount of damage. The damage is based on the caster's Speed instead of Intelligence. |
Spell Blast | Sorcery | 13 | Target takes a small amount of damage. The amount of damage is increased based on the amount of Mana the caster is missing. |
Spell Breath | Sorcery | 18 | Enemies take a moderate amount of damage. 50% of the damage is based on the caster's Attack instead of Intelligence. |
Spell Flow | Sorcery | 17 | Target gains Arcane and Multicast for 2 turns. |
Spell Lock | Sorcery | 13 | All creatures are afflicted with Silence for 2 turns. |
Spell Strike | Sorcery | 10 | Target takes a moderate amount of damage. 50% of the damage is based on the caster's Attack instead of Intelligence. |
Spell Ward | Sorcery | 11 | Your creatures gain Ward for 5 turns. |
Suffocation | Sorcery | 13 | Target is afflicted with Silence for 3 turns and Stun for 1 turn. |
Summon Sorcery | Sorcery | 8 | Summons a random Sorcery creature to fill an empty creature slot. The summoned creature has the same Gene Strength as the caster, random Spell Gems, and has a large stat bonus. |
Timewalk | Sorcery | 6 | Target immediately takes a turn, is unable to act, and is returned to its original position in the Action Queue. |
Vacuum | Sorcery | 7 | Caster gains the target's trait. |
Vertigo | Sorcery | 8 | Target is afflicted with Confused for 5 turns. |
Ancient Prayer | Life | 18 | Your creatures gain copies of all the target's buffs. |
Apocalypse | Chaos | 18 | All creatures take a massive amount of damage. |
Ascension | Life | 12 | Caster gains a random trait. This spell cannot be cast manually, but has a 100% chance to cast when the caster defends or provokes. |
Avalanche (Ultimate) | Nature | 80 | Enemies take a large amount of damage. This spell casts a number of times equal to the number of times this creature has been attacked by an enemy or damaged by an enemy spell in the current battle. Also, EAT !@#$ AND DIE. |
Banish | Sorcery | 13 | If the target is a temporary summoned creature, it is killed instantly. |
Black Hole | Sorcery | 16 | Enemies lose their additional, temporary traits gained during battle, and the caster gains a copy of them. |
Black Ice | Sorcery | 15 | Each enemy has a 50% chance to be afflicted with Frozen, and each of your creatures have a 50% chance to gain Invisible for 1 turn. |
Bone Offering | Death | 13 | Target loses a large amount of Defense, and all your temporary summoned creatures gain 200% of that Defense. |
Bone Spear | Death | 12 | Target takes a moderate amount of damage, plus 25% more damage for each temporary summoned creature fighting on your side. |
Boulder | Nature | 17 | Target takes a massive amount of damage. |
Brain Freeze | Sorcery | 18 | Enemies lose access to all the spells they've already cast in the current battle. |
Butcher (Ultimate) | Chaos | 80 | Enemies take a massive amount of damage. If this damage exceeds 35% of their Maximum Health, they are killed instantly. |
Call Conquest | Death | 20 | Summons Conquest to periodically increase your creatures' stats until the end of the battle. Only one Conquest can be active at a time. |
Call Death | Death | 20 | Summons Death to periodically damage enemies until the end of the battle. Only one Death can be active at a time. |
Call Famine | Death | 20 | Summons Famine to periodically afflict enemies with random debuffs until the end of the battle. Only one Famine can be active at a time. |
Call War | Death | 20 | Summons War to periodically steal Health from enemies and give it to your creatures until the end of the battle. Only one War can be active at a time. |
Chaos Nexus | Chaos | 22 | Enemies' races are changed to match that of the target for the rest of the battle. |
Chastise | Life | 9 | Target takes a small amount of damage. This spell cannot be cast manually, but has a 100% chance to cast when hit. |
Clawing Shadows | Death | 14 | Target takes a moderate amount of damage. The damage is based on the caster's highest stat instead of Intelligence. |
Comet (Ultimate) | Death | 80 | Enemies take a massive amount of damage. This spell casts an additional number of times equal to the number of turns this creature has taken in the current battle. |
Condemn Light | Life | 20 | Enemies' classes are changed to Life. |
Conflagration | Chaos | 18 | Target takes a small amount of damage, and all enemies take damage equal to 35% of the damage the target's Burn debuff would deal over its remaining duration. |
Corpse Shield | Death | 21 | Your creatures gain a Barrier that absorbs a moderate amount of damage for each of your dead creatures. |
Crucifixion | Death | 15 | Target takes a large amount of damage, plus 25% more damage for each Death creature fighting on your side. |
Crystal Shield | Sorcery | 16 | Your creatures gain a Barrier that absorbs damage equal to 100% of their Defense. |
Dark Strike (Ultimate) | Death | 80 | Target takes a devastating amount of damage, then attacks itself. |
Dark Transformation | Death | 19 | Target transforms into a random Death creature with 100% more Attack, Intelligence, Defense, and Speed. |
Death Blossom | Death | 18 | Enemies take a small amount of damage three times. |
Debilitate | Death | 11 | Target loses access to all its non-innate and non-artifact traits for the rest of the battle. |
Defy Light | Death | 20 | Enemies' classes are changed to Death. |
Demonic Strike | Chaos | 14 | Target takes a moderate amount of damage, plus 35% more damage for each enemy of the same class fighting on the target's side. |
Desecrate | Death | 17 | Target takes a moderate amount of damage, plus 50% more damage for each enemy of the same race fighting on the target's side. |
Divine Aegis | Life | 11 | Caster gains a Barrier that absorbs a moderate amount of Health. This spell cannot be cast manually, but has a 100% chance to cast when this creature takes damage while it is below 25% Health. |
Double Punch | Chaos | 18 | Target takes a small amount of damage twice. 100% of the damage dealt is based on the caster's Attack instead of Intelligence. |
Drain Life | Sorcery | 15 | Target takes a moderate amount of damage, and all your creatures recover Health equal to 100% of the damage dealt. |
Drain Mana | Sorcery | 19 | Target loses 30 Mana, and all your creatures gain 15 Mana. |
Eagle Claws (Ultimate) | Sorcery | 80 | This creature attacks a random enemy, and has a 80% chance to continue attacking additional enemies at random for 100% normal damage. Afterwards, your creatures gain 20% Speed for each time this creature attacked. |
Earthquake | Nature | 21 | Enemies take a large amount of damage and lose a random buff. |
Elemental Barrage | Sorcery | 14 | The last 3 spells that were cast by any creature in the current battle are cast again in your favor. |
Elemental Tome | Sorcery | 10 | Your creatures each gain a random Spell Gem until the end of battle. These spells cost 0 Mana. |
Entangling Arrow | Nature | 14 | Target takes a moderate amount of damage and is afflicted with Snare. 100% of the damage is based on the caster's Speed instead of Intelligence. |
Epidemic | Death | 21 | Afflicts all enemies with a copy of all the target's debuffs. |
Epiphany | Life | 22 | Your creatures' races are changed to match that of the caster for the rest of the battle. |
Ethereal Knives | Sorcery | 18 | Enemies take a moderate amount of damage. 100% of the damage is based on the caster's Speed instead of Intelligence. |
Eviscerate | Chaos | 11 | Target takes damage. The amount of damage is increased based on how much Health the target is missing. |
Exhaustion | Sorcery | 14 | Increases battle fatigue by 20%. |
Fire Arrow | Nature | 14 | Target takes a moderate amount of damage and is afflicted with Burn. 100% of the damage is based on the caster's Speed instead of Intelligence. |
Firewall | Chaos | 16 | Enemies take a moderate amount of damage. Your creatures gain a moderate amount of Defense. |
Flesh Offering | Death | 13 | Target loses a large amount of Maximum Health, and all your temporary summoned creatures gain 200% of that Maximum Health. |
Frost Arrow | Nature | 14 | Target takes a moderate amount of damage and is afflicted with Frozen. 100% of the damage is based on the caster's Speed instead of Intelligence. |
Frost Hammer (Ultimate) | Sorcery | 80 | Target takes a devastating amount of damage and is sent to the bottom of the Action Queue. |
Ghostly Scimitar (Ultimate) | Death | 80 | Target takes a devastating amount of damage which also ignores the target's Defense. |
Glacier | Nature | 16 | Target takes a large amount of damage. If the target dies from this damage, enemies are afflicted with Frozen. |
Glory | Life | 14 | Each of the caster's other Spell Gems have a 25% chance to be cast for 0 Mana. |
Good Fortune (Ultimate) | Nature | 80 | Your creatures are resurrected with 100% Health or recover 100% Health if they're not dead. In addition, they gain all buffs for 1 turn. |
Heat Wave (Ultimate) | Chaos | 80 | Enemies take a massive amount of damage. In addition, enemies take damage equal to the full duration of their Burn debuffs. |
Holy Fire | Life | 16 | Enemies take damage equal to 30% of the caster's Barrier strength. |
Holy Nova | Life | 18 | Enemies take a moderate amount of damage, and your creatures recover a moderate amount of health. |
Holy Spear | Life | 15 | Target takes damage equal to 50% of the caster's Barrier strength. |
Holy Strike (Ultimate) | Life | 80 | Target takes a devastating amount of damage, then is afflicted with all debuffs for 1 turn. |
Homing Arrow | Nature | 14 | Target takes a moderate amount of damage that ignores the target's Defense. 100% of the damage is based on the caster's Speed instead of Intelligence. |
Illusion (Ultimate) | Life | 80 | Your creatures transform into the enemy creatures and gain 100% Attack, Intelligence, Defense, and Speed. |
Impale | Chaos | 17 | Target takes a large amount of damage, and enemies adjacent to the target take 50% of that damage. |
Inner Strength | Life | 21 | Your creatures gain a massive amount of Attack, Intelligence, Speed, or Defense. The stat is chosen at random. |
Kick | Chaos | 14 | Target takes a moderate amount of damage, plus 30% more damage for each debuff it has. Then, all the target's debuffs are removed. |
Lacerate | Chaos | 18 | If the target has Bleed, it takes a massive amount of damage. Otherwise, deals a moderate amount of damage and afflicts the target with Bleed. |
Lifeline | Life | 24 | Caster recovers 100% Health. This spell cannot be cast manually, but has a 20% chance to be cast when hit. |
Lightning Storm | Nature | 15 | Enemies take a massive amount of damage, and the caster is afflicted with Silence for 2 turns. |
Lycanthropy | Nature | 22 | Caster transforms into a random Nature creature with 100% Health. Then, the caster loses access to this spell for the rest of the battle. This spell cannot be cast manually, but has a 100% chance to cast when this creature takes damage while it is below 25% Health. |
Magma Orb | Chaos | 18 | Target takes a moderate amount of damage, and random enemies take a moderate amount of damage for each buff the target has. |
Meteor Shower | Nature | 24 | Random enemies take a moderate amount of damage three times. |
Mind Explosion | Sorcery | 18 | Target takes a moderate amount of damage. 100% of the damage is based on the target's Intelligence instead of the caster's Intelligence. |
Mutilate | Chaos | 19 | Target's Health is set to 1. This spell cannot be cast manually, but has a 10% chance to cast on hit. |
Peace (Ultimate) | Life | 80 | Enemies Attack or Intelligence is set to 1; whichever is higher. |
Permafrost | Sorcery | 19 | Enemies that are Frozen are afflicted with Stun for 1 turn. |
Poison Arrow | Nature | 14 | Target takes a moderate amount of damage and is afflicted with Poison. 100% of the damage is based on the caster's Speed instead of Intelligence. |
Profanity | Nature | 8 | Target is forced to Provoke. |
Ravage | Chaos | 14 | Target takes a moderate amount of damage and loses a moderate amount of Defense. This spell cannot be cast manually, but has a 35% chance to cast on hit. |
Rend | Chaos | 14 | Target takes a moderate amount of damage and is afflicted with Bleed. This spell cannot be cast manually, but has a 30% chance to cast on hit. |
Sacrifice to the Light | Life | 40 | When the caster dies, it resurrects with 100% Health and this Spell Gem is permanently destroyed. This spell cannot be cast manually. |
Seduction (Ultimate) | Nature | 80 | Each enemy attacks another random enemy for 50% normal damage. |
Shield Bash | Chaos | 20 | Target takes a small amount of damage and is afflicted with Stun for 1 turn. 100% of the damage dealt is based on the caster's Defense instead of Intelligence. |
Shield Slam | Chaos | 20 | Target takes a moderate amount of damage and has a 35% chance to be sent to the bottom of the Action Queue. 100% of the damage is based on the caster's Defense instead of Intelligence. |
Shock | Nature | 20 | Enemies take a moderate amount of damage, plus 15% more damage for each debuff they have. Then, all the enemies' debuffs are removed. |
Soothing Breeze | Nature | 20 | Target recovers 100% Mana. |
Spirit Offering | Death | 13 | Target loses a large amount of Intelligence, and all your temporary summoned creatures gain 200% of that Intelligence. |
Splitting Arrow | Nature | 14 | Enemies take a small amount of damage. 100% of the damage is based on the caster's Speed instead of Intelligence. |
Stampede | Nature | 26 | Each of your creatures attacks an enemy for 30% normal damage. Each creature targets an enemy in their corresponding position. |
Star Pact | Life | 22 | Enemies take a massive amount of damage. All your creatures (excluding the caster) lose mana equal to 50% of this spell's mana cost. |
Steel Storm | Sorcery | 24 | Enemies take a massive amount of damage. This spell cannot be cast manually, but has a 15% chance to cast on hit and when hit. |
Sunder (Ultimate) | Chaos | 80 | Enemies' Defense is set to 1. |
Ticking Timebomb | Death | 20 | Enemies take a small amount of damage. The damage is increased based on the duration of the current battle. |
Unanswered Prayers | Life | 16 | This spell casts three additional times, but has no effect. |
Unstable Anomaly (Ultimate) | Sorcery | 80 | Enemies take a large amount of damage for every 25 Mana your creatures have spent in the current battle. |
Verdant Spheres | Sorcery | 8 | The caster casts 1 to 3 of the target's spells in your favor. |
Whiplash | Chaos | 11 | Target takes a small amount of damage and is afflicted with Bleed for 5 turns. 100% of the damage dealt is based on the caster's Speed instead of Intelligence. |
Wind Shear | Nature | 16 | Enemies take a small amount of damage, plus 25% more damage for each Nature creature fighting on your side. |
Wormhole | Sorcery | 15 | Caster swaps positions with the target on the Action Queue. This spell cannot be cast manually, but has a 25% chance to cast on hit. |
Zephyr | Life | 17 | Your creatures recover a moderate amount of Health, plus 25% more healing for each Life creature fighting on your side. |
Siralim 2
Siralim 2 is an Old-School Role-playing, and Single-player video game developed and published by Thylacine Studios. The game puts the player into the role of a hero who starts his adventure to explore the multiple randomly generated dungeons to defeat powerful monsters to save his castle. At the beginning of the game, the player can create his character with given classes and get into the pixel art game world to learn spells and defeat numbers of enemy creatures.
The gameplay of the game is consists of multiple dungeons, and each dungeon is randomly generated, which means each dungeon contains randomly generated quests and events. During the gameplay, the payer can capture more than 600 unique creatures to fight for the player. Each monster has its traits and performance in battle.
The game also allows the player to explore the different areas of the game, interact with the non-player character, and learn new spells. Siralim 2 includes vital features such as Unlock new rooms, hundreds of upgrades, craft and customize equipment, use his character to fight and achievements, etc. The game offers addictive gameplay with straightforward controls and beautiful visual details.
#1 Dark Quest 2
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Dark Quest 2 is a Turn-based, Role-playing, Adventure-based, Co-op, Single and Multiplayer video game developed by Brain Seal Ltd. It is the 2nd title in the Dark Quest series, inspired by the legendary board game known as Hero Quest.
The game features a party based system where the player can control a team of heroes through dice-based mechanics. Each map of the game designs to take the player through a challenging adventure, which will test his party's strength as he goes deeper and deeper into the castle, searching for chambers of the evil sorcerer.
This new title introduces lots of new features such as a unique fantasy world, the skull of fate, turn-based mechanics, explore the different twisted maze, find hidden doors, map editor and multiplayer modes, etc. With immersive and quite addictive gameplay, enhanced mechanics, and improved visual details, Dark Quest 2 is a beautiful game to play and enjoy.
#2 Ananias Roguelike
Ananias Roguelike is Role-playing, Strategy, Adventure-based and Single-player video game created and published by Slashware Interactive. In this game, the ultimate task of the player is exploring five different worlds, battle his monsters, try to survive and find an ancient artefact to save his world from huge destruction. Each world of the game has its own environment, quests and challenges to complete. Before starting his adventure, it allows the player to choose his one of eight character classes and get into the game world to complete series of objectives. As the player advances through the game, he will find more than 40 different kinds of monsters with distinct skills and abilities, and the game allows the player to charm them using magic spells, and them join his quests. In each quest, the player can battle against the powerful enemy creatures that will try to eliminate the player. Ananias Roguelike is an enjoyable game that also offers lots of exciting features to make the game more interesting. The game offers impressive gameplay, well-written storyline and stunning visual details.
#3 Warlock's Citadel
Warlock's Citadel is an Action-Adventure, Role-playing, Strategy, and Single-player video game created and published by Byte-Up Co. According to the story of the game, a fiendish warlock has kidnapped the princess and destroy the whole kingdom, and the player character is only one warrior who can defeat the forces of evil.
The gameplay of the game is similar to the other old-school role-playing games in which the player can equip his character and get into the game world to defeat hordes of monsters and save his kingdom.
There is a series of levels available in the game. At each level, the player can explore a new randomly generated dungeon, and at the end of each one, the player must encounter a powerful boss to progress through the next level.
Warlock's Citadel features a massive amount of weapons, armors, and spells that have lots of magical characteristics and items. With immersive and quite addictive gameplay, a well-written storyline, and beautiful visual details, Warlock's Citadel is a lovely game to play and enjoy.
#4 Solitairica
Dark Quest 2 is a Turn-based, Role-playing, Adventure-based, Co-op, Single and Multiplayer video game developed by Brain Seal Ltd. It is the 2nd title in the Dark Quest series, inspired by the legendary board game known as Hero Quest.
The game features a party based system where the player can control a team of heroes through dice-based mechanics. Each map of the game designs to take the player through a challenging adventure, which will test his party's strength as he goes deeper and deeper into the castle, searching for chambers of the evil sorcerer.
This new title introduces lots of new features such as a unique fantasy world, the skull of fate, turn-based mechanics, explore the different twisted maze, find hidden doors, map editor and multiplayer modes, etc. With immersive and quite addictive gameplay, enhanced mechanics, and improved visual details, Dark Quest 2 is a beautiful game to play and enjoy.
#2 Ananias Roguelike
Ananias Roguelike is Role-playing, Strategy, Adventure-based and Single-player video game created and published by Slashware Interactive. In this game, the ultimate task of the player is exploring five different worlds, battle his monsters, try to survive and find an ancient artefact to save his world from huge destruction. Each world of the game has its own environment, quests and challenges to complete. Before starting his adventure, it allows the player to choose his one of eight character classes and get into the game world to complete series of objectives. As the player advances through the game, he will find more than 40 different kinds of monsters with distinct skills and abilities, and the game allows the player to charm them using magic spells, and them join his quests. In each quest, the player can battle against the powerful enemy creatures that will try to eliminate the player. Ananias Roguelike is an enjoyable game that also offers lots of exciting features to make the game more interesting. The game offers impressive gameplay, well-written storyline and stunning visual details.
#3 Warlock's Citadel
Warlock's Citadel is an Action-Adventure, Role-playing, Strategy, and Single-player video game created and published by Byte-Up Co. According to the story of the game, a fiendish warlock has kidnapped the princess and destroy the whole kingdom, and the player character is only one warrior who can defeat the forces of evil.
The gameplay of the game is similar to the other old-school role-playing games in which the player can equip his character and get into the game world to defeat hordes of monsters and save his kingdom.
There is a series of levels available in the game. At each level, the player can explore a new randomly generated dungeon, and at the end of each one, the player must encounter a powerful boss to progress through the next level.
Warlock's Citadel features a massive amount of weapons, armors, and spells that have lots of magical characteristics and items. With immersive and quite addictive gameplay, a well-written storyline, and beautiful visual details, Warlock's Citadel is a lovely game to play and enjoy.
#4 Solitairica
Solitairica is a Single-player, Role-playing and Strategy video game created and published by Righteous Hammer Games. The game takes place in the land of Myrriod where all the hearts have stolen by the horrible Emperor Stuck, and the player character is last hope to try to return them and save the world from total heartless destruction. Choose his character and get into the challenging game world where the player must meet Kismet who will teach the player about the power of solitaire and the four great energies such as attack, agility, defence and willpower to combat against the enemies. During his journey the player can explore unique challenges, the battle against the power monsters, collect items and learn spells to progress. At the start, it looks simple, after completing the numbers of levels the player can face more challenges and battle with more powerful monsters. Multiple cards, collect wild stone, dynamic roguelike progression, heaps of items, upgrades and epic boss battle these are prominent features of the game. Solitairica offers impressive gameplay with simple controls and great mechanics.
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#5 Card Dungeon
Card Dungeon is an Addictive, Role-playing, Strategy, Card, and Single-player video game developed by Playtap Games. In this game, the payer can assume the role of a protagonist who starts his adventure to save his land from the massive evil force.
The board games inspire the gameplay of the game with a turn-based roguelike setting. There are more than 1000 cards available in the game; each card has its hero and powers which the player can use to eliminate monsters.
According to the gameplay, the player character explores the massive board, interact with the objects, collect items, and try to save his land from the evil creatures. After the progress of the game, it allows the player to unlock new characters and cards by using his experience points that make the game more interesting.
Card Dungeon includes core features such as multiple levels, lots of upgrades, power-ups, unlockable achievements, and 40+ powerful enemies, etc. The game offers fantastic game mechanics and beautiful visual details.
#6 Card Quest
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Card Quest is an Adventure-based, Strategy, Role-playing, Card, and Single-player video game developed by WinterSpring Games and published by Black Shell Media. It is a dungeon crawling game with an excellent combination of role-playing and card combat.
Before starting the game, it allows the player to create his character with given classes gets into the game world. Each character class has its abilities and fighting cards, which the player can use to defeat monsters. The game has lots of dungeons, and at each one, the player can explore the massive environment, collect hidden items, and fight against the powerful monsters to progress.
To make the game challenging, it offers boss levels in which the player can battle against the powerful monsters, which the player must defeat to progress through the further levels. Card Quest offers core features such as more than 90 different enemies, up to 25 bosses to eliminate, powerful, collect items, unlock new character classes, and much more.
#7 Dream Quest
Dream Quest is am Adventure-based, Role-playing, Card, and Single-player video game developed and published by Peter Whalen. It is an addictive roguelike deckbuilding game inspired by Magic: the Gather and Shandalar.
There are more than 13 playable classes in the game, and each one has its unique abilities, cards and skills. The player needs to choose one of them and get into the beautiful world where the player can explore multiple randomly generated levels to kill monsters and level-ups.
As the player progresses, his character starts earning achievement points and bonuses. It offers a card-based combat system in which the player can use his best cards to defeat the monster. Each successful level will increase the player's powers.
Dream Quest includes core features such as lots of upgrades, power-ups, smooth controls, more than 70 monsters and 300 cards etc. With immersive and quite addictive gameplay, well-written storyline and beautiful visual details, Dream Quest is the best game as compared to the other same genres.
#8 Forced Showdown
Forced Showdown is an Action-Adventure, Role-playing, Strategy, Top-Down, Card and Single-player video game developed and published by BetaDwarf. The game revolves around Contestants battling for wealth and glory in an ever-changing enormous game show. It offers rogue-like aspects with an excellent combination of the trading card game. In this game the player fight through the number of arenas to battle against the enemies along the way and playing cards. Before starting his game, it allows the player to choose his one of multiple hero characters to start his adventure. There are more than eight different areas in the game, and after the eight areas, the player has completed a battle which is the part of campaigns. The major gameplay consists of card battles in which the player can battle against series of monsters using his powerful cards. Forced Showdown includes lots of prominent features such as more than four different campaigns, multiple cards, unlockable achievements, upgrades and new arenas etc. With immersive and quite addictive gameplay, well-written storyline and beautiful visual details. Forced Showdown is a one of the best Roguelike Card game to play and enjoy.
#9 Slashy Hero
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Slashy Hero is an Action-Adventure, Fantasy-based, Dungeon-Crawl and Single-player video game created by The Gentlebros and published by Kongregate. In this game, the ultimate task of the player is to save the Halloween by defeating spooky ghosts and evil jack o'lanterns. Choose his one of multiple characters and get into the stunning game world that is full of deadly monsters and different kinds of enemy creatures. The gameplay of the game consists of more than 95 challenging dungeons which the player must explore to complete his main objective. In each dungeon, the player much explores the massive environment, collect power-ups and defeat all the enemy creatures including a powerful boss. The game also offers checkpoints to save his progress and advance through the mansion. Each character of the game has its own weapons and attacks to defeat the monsters. Slashy Hero includes prominent features such as trading cards, unlockable achievements, more than 69 costumes and upgrades etc. The games offer impressive gameplay with great mechanics and beautiful visual details.
#10 Forge Quest
Forge Quest is an Addictive, Action-Adventure, Role-playing, Strategy, Dungeon-Crawl Single and Multiplayer video game. Explore the multiple dungeons, defeat monsters and complete series of quest to become a hero. Before starting his game, the player chooses his one of multiple playable characters and get into the challenging game world where he is able to move freely, interact with the object, collect all the hidden treasures and craft lots of items that will help the player to complete his quest. It offers all the randomly generated dungeon to explore which means the player completes all the randomly generated quest to progress. In each quest, the player must battle against the powerful monsters that make the game more challenging. More than nine different character classes, lots of upgrades, epic boss battle, voxel chickens and power-ups these are core features of the game. Forge Quest offers fantastic game mechanics, smooth controls and beautiful visual details.
#11 DungeonRift
DungeonRift is an Action-Adventure, Role-playing, Dungeon-Crawl and Single-player video game developed and published by RiftyGames. The game puts the player into the role of Sir Bucket he and his friends start his peaceful journey through the DungeonRift. It offers similar gameplay just like other dungeon-crawl games. The game has lots of levels, and in each level, the player must explore a new dungeon. According to the gameplay, the player can explore the massive dark environment, interact with the objects, collect items and kill all the creatures in order to progress. The powerful monsters are levelling instead of the player, and each deadly creature has its own attacks. After the progress of the game, the player faces more danger challenges of the last one. DungeonRift includes core features such as two different playable characters, fast and dynamic action, funny collectables, a huge range of weapons, and much more. With immersive and quite addictive gameplay, well-written storyline and brilliant visual details. DungeonRift is an enjoyable game to play and enjoy.
#12 Brogue
Brogue is a Roguelike and Single-player video game developed by Brain Walker. The game features thrilling gameplay, in which the player requires to approach the 26th floor of the Dungeon of Doom to retrieve the Amulet of Yendor and return to the surface.
It is an addictive but quite challenging game that consists of multiple levels, and in each level, the player has a limited amount of time to complete his objective. The player has an option of delving deeper into the dungeon to obtain a high score. Be careful, because the game world is full of monsters and other deadly traps that will try to kill the player and if the player comes in contact with any trap, he will lose his life.
Each completed level rewards the player with points, and after collecting enough amount points, the player can unlock a new world that offers new objectives to complete. Brogue features procedurally generated dungeons, replayability, power-ups, excellent mechanics, and smooth controls.
#13 Hand of Fate 2
Hand of Fate 2 is an Action-Adventure, Role-playing, Combat, Dungeon Crawler, and Single-player video game developed and published by Defiant Development. The game takes place in the dark fantasy world that is full of adventures.
It offers an excellent combination of board game mechanics and allows the player to use the deck to choose adventure. Each adventure of the game has its own story and objectives to complete. The game unlocks a new level of difficulty, in which the player battle against powerful enemy monsters with his sword weapon and magical power.
The game allows the player to unlock new powers by using his experience points. Hand of Fate 2 is a complete role-playing game that offers enhanced action-RPG combat system, featuring shred foes with quick dual-wielded daggers or brutalizes theme with heavy hummers.
More than 22 exciting challenges, fast-paced combat, different maps, new enemies, and achievements are features of the game. Hand of Fate 2 offers enhanced game mechanics, improved graphics, and dynamic soundtrack.